News

The report 'Augmented and Virtual Reality in Education Market by offering type (software, hardware, services), device type, ...
Virtual Reality (VR) is no longer limited to gaming or entertainment—it is transforming healthcare in remarkable ways. Hospitals and clinics worldwide are increasingly using VR-based rehabilitation, ...
Computer scientists at Princeton are working to bring virtual reality into the physical world, with the potential to enhance ...
Augmented Reality is characterized by combining the real and virtual worlds, offering real-time interaction that adapts to ...
HSE Spark awards celebrate innovative healthcare professionals who improve patient care across the public healthcare system ...
Third, AI within VR/AR opens up tons of new mainstream use cases for the technology beyond just gaming or novelty experiences ...
Portland, OR , Nov. 01, 2021 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global augmented and virtual reality market generated $14.84 billion in 2020, and ...
CBS Texas recently launched a new augmented reality/virtual reality set, making it the only station in the region to offer ...
Both AR and VR are in the process of entering the Slope of Enlightenment, with virtual having a slight lead over augmented. Gartner isn’t yet acknowledging mixed reality, but I wouldn’t be ...
Where Digi-Capital’s Augmented/Virtual Reality Report Q1 2017 and deals database tracked $1.5 billion investments in the last 12 months to Q1 2017, there was only $600 million of M&As in the ...
Virtual reality is a proven product that can be scaled, whereas augmented reality has had a number of false starts, Stanley said. However, this is changing.
Despite a recent wave of hype, augmented- and virtual-reality tools remain fringe technologies in U.S. classrooms, according to a new survey by the nonprofit group Project Tomorrow.